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2021-04-23

RealEye 8.0 - Amazing Surveys Module

We're happy to announce that we've just released RealEye v8.0, which contains a pretty commonly asked feature: the ability to ask participants several, different types of questions after each stimulus.

Each survey can contain questions with several question types:

  • Text input (long/short)
  • 5-star grading (Likert scale)
  • Single/ multiple choice
  • Matrix questions
  • Images-based answers

Thanks to this feature there's no need to redirect participants back and forward to external questionnaires - everything now can be handled directly on RealEye platform which makes the entire process (both, for the researcher and the participant) easier and more intuitive.

Special thanks to Startup Spark from ŁSSE.

If you're still wondering how to move your studies on-line, take a look at our latest article: Eye tracking study: Online vs. Offline.


2021-04-22

What is eye-tracking and how does it work

Eye-tracking is a state of the art process which tracks users' eye movements. In other words, it's a process of measuring eyes position over time, so measuring where someone was looking (where was his/her gaze point) and for how long. A device that makes those measurements is called an eye-tracker. (...)

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2021-03-11

RealEye 7.3 - Finish test with a keystroke

We're happy to announce that we've just released RealEye v7.3, which contains a pretty commonly asked feature: the ability to finish displaying stimuli (image/video) on a keystroke event.

This ability will enable researchers to create implicit reaction tests like IAT or IRT and measure not only which keys were pressed but also what was the reaction time was and the average reaction time for each key separately.

Please read more about this recent feature in our Support

Special thanks to Pablo for requesting this feature long time ago, it's finally out there! :)

If you're still wondering how to move your studies on-line, take a look at our latest article: Eye tracking study: Online vs. Offline.


2021-03-05

RealEye 7.2 - Less eye-tracking data gaps and better sampling rate on low-end hardware

RealEye v7.2 release focused mainly on ensuring more useful data.
This time we've tackled two things:

  • Reduce eye-tracking data gaps when the participant moves head too much.
    SOLVED: The eye-tracking test is paused when the "fix your position" popup is displayed.
  • Increase eye-tracking sampling rate for low-end/old hardware that does not support WebGL (GPU acceleration).
    SOLVED: We're now using the latest browser features that should result in up to a 40% higher eye-tracking sampling rate.

Other essential updates in version 7.2:

  • We've enabled the ability to export Facial Coding data into CSV (Facial Coding is still in BETA).
  • The price for a University license changed to $350/month. If you have active University license - those changes won't affect your account.
  • Exports are re-ordered into several categories.
  • Drop-rate info for the last 30 and 7 days.

If you're still wondering how to move your studies on-line, take a look at our latest article: Eye tracking study: Online vs. Offline.


2021-02-27

RealEye 7.1 - Increased Performance and Reliability

RealEye 7.1 Release Notes:

  • We've improved overall performance and reliability.
  • The study can now have up to 50,000 participants.
  • YouTube video as a source is not supported now. You can upload a video to our servers instead. It's much more reliable.
  • Facial coding offers "Neutral" and "Happy" stats.
  • French instructions for participants.
  • Unused participant spots get released when a study is removed.
  • Participant Quality Stats page can show recording and heatmaps.
  • University PRO license is available.
  • Drop-rate CSV.
  • CSV filename with Study/Item name.
  • Improve tester logs - page opened.
  • Optimize Heatmap playback.
  • Speed up gaze data download (use cache) and reduce CSV export time.
  • Speed up AOI Overall Stats computation.
  • RealEye's Public Roadmap is now available.
  • Other UI/UX tweaks, performance improvements, and bug fixes.


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